Place nodes at regular intervals
Description
If we want to place nodes an equal distance apart from a central point (for example the world origin), we can use some maths to determine the positions of those nodes as we would the cordinates of vertices of an n sided polygon with a known radius.
For example, if we had 3 items we wanted to position around the user they would be at the 3 points of a triangle, 4 points a square, 5 points a pentagon etc
What if there are 40 items you want to place around the user at regular intervals? Then we need to calculate the position of the vertices of a 40 sided regular polygon. As can be seen in the video and code below.
Video
Code
Next Step : Use physics in scene
After you have mastered this you should try Use physics in scene