Use physics in scene
Description
We will use physics in the scene. i.e gravity.
To do this we add a 2d horizontal plane to the scene and set PhysicsBody = SCNPhysicsBody.CreateKinematicBody().
Then we add 3d cubes at the location the user touches the screen and make it so they mimic gravity using PhysicsBody = SCNPhysicsBody.CreateDynamicBody().
We can see that the cubes are able to fall off the 2d plane.
Video
Code
Next Step : 3d photo gallery surround
After you have mastered this you should try 3d photo gallery surround