Place button on ui
Description
We will place a 2D ui button on the app screen whose position will persist and when pressed with will control items in the 3d augmented reality scene.
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Code
using ARKit;
using CoreGraphics;
using SceneKit;
using System;
using UIKit;
namespace XamarinArkitSample
{
public partial class ViewController : UIViewController
{
private readonly ARSCNView sceneView;
private SCNNode cubeNode;
public ViewController(IntPtr handle) : base(handle)
{
this.sceneView = new ARSCNView
{
AutoenablesDefaultLighting = true,
DebugOptions = ARSCNDebugOptions.ShowFeaturePoints
| ARSCNDebugOptions.ShowWorldOrigin
};
this.View.AddSubview(this.sceneView);
}
public override void ViewDidLoad()
{
base.ViewDidLoad();
this.sceneView.Frame = this.View.Frame;
}
public override void ViewDidAppear(bool animated)
{
base.ViewDidAppear(animated);
this.sceneView.Session.Run(new ARWorldTrackingConfiguration
{
AutoFocusEnabled = true,
LightEstimationEnabled = true,
WorldAlignment = ARWorldAlignment.Gravity
}, ARSessionRunOptions.ResetTracking | ARSessionRunOptions.RemoveExistingAnchors);
cubeNode = new CubeNode(1f, UIColor.Yellow, new SCNVector3(0, 0, 3f));
this.sceneView.Scene.RootNode.AddChildNode(cubeNode);
UIButton myButton = new UIButton(UIButtonType.System);
myButton.Frame = new CGRect(100, 50, 200, 75);
myButton.SetTitle("Change to Red", UIControlState.Normal);
myButton.BackgroundColor = UIColor.Green;
myButton.Layer.CornerRadius = 5f;
myButton.TouchUpInside += (sender, e) => {
var material = new SCNMaterial();
material.Diffuse.Contents = UIColor.Red;
cubeNode.ChildNodes[0].Geometry.Materials = new SCNMaterial[] { material };
};
this.View.Add(myButton);
}
public override void ViewDidDisappear(bool animated)
{
base.ViewDidDisappear(animated);
this.sceneView.Session.Pause();
}
public override void DidReceiveMemoryWarning()
{
base.DidReceiveMemoryWarning();
}
}
public class CubeNode : SCNNode
{
public CubeNode(float size, UIColor color, SCNVector3 position)
{
var rootNode = new SCNNode
{
Geometry = CreateGeometry(size, color),
Position = position
};
AddChildNode(rootNode);
}
private static SCNGeometry CreateGeometry(float size, UIColor color)
{
var material = new SCNMaterial();
material.Diffuse.Contents = color;
var geometry = SCNBox.Create(size, size, size, 0);
geometry.Materials = new[] { material };
return geometry;
}
}
}
Next Step : Play sound
After you have mastered this you should try Play sound